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author0neGal <mail@0negal.com>2023-03-09 16:11:18 +0100
committer0neGal <mail@0negal.com>2023-03-09 16:13:50 +0100
commitd59cbd05f3d238b69458df458b58b67b439f0590 (patch)
tree40fefe6e57da4069c81c386816dd586974b0769c /src/modules/settings.js
parente666a607a66b560036c853b3a163aedc1b5ab638 (diff)
downloadViper-d59cbd05f3d238b69458df458b58b67b439f0590.tar.gz
Viper-d59cbd05f3d238b69458df458b58b67b439f0590.zip
download Northstar to <cache_dir>/vipertmp
"cache_dir" being wherever your OS puts it's cache, it's the same place mods.js uses to download mods. This prevents cluttering up the gamepath with temporary files.
Diffstat (limited to 'src/modules/settings.js')
-rw-r--r--src/modules/settings.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/settings.js b/src/modules/settings.js
index d71ea2a..76326cc 100644
--- a/src/modules/settings.js
+++ b/src/modules/settings.js
@@ -40,7 +40,7 @@ if (fs.existsSync("viper.json")) {
...settings, ...conf
}
- settings.zip = path.join(settings.gamepath + "/northstar.zip");
+ settings.zip = path.join(app.getPath("cache"), "vipertmp/northstar.zip");
let args = path.join(settings.gamepath, "ns_startup_args.txt");
if (fs.existsSync(args)) {