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author0neGal <mail@0negal.com>2023-03-05 22:43:09 +0100
committer0neGal <mail@0negal.com>2023-03-05 22:43:09 +0100
commit7ef891c54e0e9b06efc09e0d5e328d900a31e958 (patch)
tree00cc2d7fe48dd558421f17a95002ad5d59a6e3f8 /src/modules/settings.js
parentcf61a55b1e490befa976d4240593b535777caf69 (diff)
downloadViper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.tar.gz
Viper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.zip
small cleanups and changes in comments
I've made some code return early instead of adding more nesting, on top of this I've added some more comments in some files, rephrased a few things, and so on...
Diffstat (limited to 'src/modules/settings.js')
-rw-r--r--src/modules/settings.js36
1 files changed, 26 insertions, 10 deletions
diff --git a/src/modules/settings.js b/src/modules/settings.js
index d0a2db1..d71ea2a 100644
--- a/src/modules/settings.js
+++ b/src/modules/settings.js
@@ -7,7 +7,7 @@ const lang = require("../lang");
var invalid_settings = false;
-// Base settings
+// base settings
var settings = {
gamepath: "",
lang: "en-US",
@@ -19,7 +19,7 @@ var settings = {
nsargs: "-multiple",
zip: "/northstar.zip",
- // These files won't be overwritten when installing/updating
+ // these files won't be overwritten when installing/updating
// Northstar, useful for config files
excludes: [
"ns_startup_args.txt",
@@ -27,16 +27,19 @@ var settings = {
]
}
-// Creates the settings file with the base settings if it doesn't exist.
+// creates the settings file with the base settings if it doesn't exist.
if (fs.existsSync("viper.json")) {
let conf = json("viper.json");
- // Validates viper.json
+ // validates viper.json
if (! conf) {
invalid_settings = true;
}
- settings = {...settings, ...conf};
+ settings = {
+ ...settings, ...conf
+ }
+
settings.zip = path.join(settings.gamepath + "/northstar.zip");
let args = path.join(settings.gamepath, "ns_startup_args.txt");
@@ -47,24 +50,37 @@ if (fs.existsSync("viper.json")) {
console.log(lang("general.missingpath"));
}
-// As to not have to do the same one liner a million times, this
+// as to not have to do the same one liner a million times, this
// function exists, as the name suggests, it simply writes the current
// settings to the disk.
//
-// You can also pass a settings object to the function and it'll try and
+// you can also pass a settings object to the function and it'll try and
// merge it together with the already existing settings
settings.save = (obj = {}) => {
- if (invalid_settings) {return false}
+ // refuse to save if settings aren't valid
+ if (invalid_settings) {
+ return false;
+ }
- let settings_content = {...settings, ...obj};
+ let settings_content = {
+ ...settings, ...obj
+ }
delete settings_content.save;
+ // write Northstar's startup argument file
if (fs.existsSync(settings.gamepath)) {
fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
}
- fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj}));
+ let stringified_settings = JSON.stringify({
+ ...settings, ...obj
+ })
+
+ let settings_file = app.getPath("appData") + "/viper.json";
+
+ // write the settings file
+ fs.writeFileSync(settings_file, stringified_settings);
}
module.exports = settings;