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author0neGal <mail@0negal.com>2023-03-05 00:25:07 +0100
committer0neGal <mail@0negal.com>2023-03-05 00:38:53 +0100
commit5d86a3daa5f762326055469b6bcd8346e0655056 (patch)
tree110fb1395fac1510dc3bf70f39f073df555445ff /src/modules/is_running.js
parent4536aad2c4f19d32569d84a7082e8636a2be6985 (diff)
downloadViper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz
Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.
Diffstat (limited to 'src/modules/is_running.js')
-rw-r--r--src/modules/is_running.js66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/modules/is_running.js b/src/modules/is_running.js
new file mode 100644
index 0000000..cc91ded
--- /dev/null
+++ b/src/modules/is_running.js
@@ -0,0 +1,66 @@
+const exec = require("child_process").exec;
+
+let is_running = {};
+
+// a simple function that checks whether any of a given set of process
+// names are running, you can either input a string or an Array of
+// strings
+async function check_processes(processes) {
+ if (typeof processes == "string") {
+ processes = [processes];
+ }
+
+ return new Promise(resolve => {
+ if (! Array.isArray(processes)) {
+ reject(false);
+ }
+
+ // While we could use a Node module to do this instead, I
+ // decided not to do so. As this achieves exactly the same
+ // thing. And it's not much more clunky.
+ let cmd = (() => {
+ switch (process.platform) {
+ case "linux": return "ps -A";
+ case "win32": return "tasklist";
+ }
+ })();
+
+ exec(cmd, (err, stdout) => {
+ for (let i = 0; i < processes.length; i++) {
+ if (stdout.includes(processes[i])) {
+ resolve(true);
+ break
+ }
+
+ if (i == processes.length - 1) {resolve(false)}
+ }
+ });
+ });
+}
+
+is_running.game = async () => {
+ return await check_processes([
+ "NorthstarLauncher.exe",
+ "Titanfall2.exe", "Titanfall2-unpacked.exe"
+ ])
+}
+
+is_running.origin = async () => {
+ return await check_processes([
+ "Origin.exe",
+ ])
+}
+
+is_running.titanfall = async () => {
+ return await check_processes([
+ "Titanfall2.exe", "Titanfall2-unpacked.exe"
+ ])
+}
+
+is_running.northstar = async () => {
+ return await check_processes([
+ "NorthstarLauncher.exe",
+ ])
+}
+
+module.exports = is_running;