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author | 0neGal <mail@0negal.com> | 2023-03-05 22:43:09 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-05 22:43:09 +0100 |
commit | 7ef891c54e0e9b06efc09e0d5e328d900a31e958 (patch) | |
tree | 00cc2d7fe48dd558421f17a95002ad5d59a6e3f8 /src/modules/gamepath.js | |
parent | cf61a55b1e490befa976d4240593b535777caf69 (diff) | |
download | Viper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.tar.gz Viper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.zip |
small cleanups and changes in comments
I've made some code return early instead of adding more nesting, on top
of this I've added some more comments in some files, rephrased a few
things, and so on...
Diffstat (limited to 'src/modules/gamepath.js')
-rw-r--r-- | src/modules/gamepath.js | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js index 93290ec..af98f79 100644 --- a/src/modules/gamepath.js +++ b/src/modules/gamepath.js @@ -9,32 +9,38 @@ const settings = require("./settings"); let gamepath = {}; -// Returns true/false depending on if the gamepath currently exists/is +// returns true/false depending on if the gamepath currently exists/is // mounted, used to avoid issues... gamepath.exists = () => { return fs.existsSync(settings.gamepath); } -// Requests to set the game path +// requests to set the game path // -// If running with CLI it takes in the --setpath argument otherwise it +// if running with CLI it takes in the --setpath argument otherwise it // open the systems file browser for the user to select a path. -gamepath.set = async (win, forcedialog) => { +gamepath.set = async (win, force_dialog) => { + // actually sets and saves the gamepath in the settings function set_gamepath(folder) { + // set settings settings.gamepath = folder; settings.zip = path.join(settings.gamepath + "/northstar.zip"); - settings.save(); + + settings.save(); // save settings + + // tell the renderer the path has changed win.webContents.send("newpath", settings.gamepath); ipcMain.emit("newpath", null, settings.gamepath); - - modpath = path.join(settings.gamepath, "R2Northstar/mods"); } if (! win) { // CLI + // sets the path to the --setpath argument's value set_gamepath(cli.param("setpath")); } else { // GUI - if (! forcedialog) { - function set_gamepath(folder, forcedialog) { + // unless specified, we will first try to automatically find the + // gamepath, and then later fallback to the GUI/manual selection + if (! force_dialog) { + function set_gamepath(folder, force_dialog) { settings.gamepath = folder; settings.zip = path.join(settings.gamepath + "/northstar.zip"); settings.save(); @@ -51,12 +57,13 @@ gamepath.set = async (win, forcedialog) => { win.alert(lang("general.missingpath")); } - // Fallback to manual selection + // fallback to GUI/manual selection dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { if (res.canceled) { ipcMain.emit("newpath", null, false); return; } + if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) { ipcMain.emit("wrong-path"); return; @@ -70,7 +77,9 @@ gamepath.set = async (win, forcedialog) => { } } -// periodically check for the gamepath still existing +// periodically check for the gamepath still existing, in case the +// folder is on a disk that gets unmounted, or anything similar, we dont +// want to assume the gamepath is available forever and ever. setInterval(() => { if (gamepath.exists()) { ipcMain.emit("gui-getmods"); |