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author0neGal <mail@0negal.com>2024-02-04 17:16:00 +0100
committer0neGal <mail@0negal.com>2024-02-04 17:16:00 +0100
commitee816e6a1aa908df381dcc488b1193d1e78e0ca6 (patch)
tree88dc2820edfcbe025ad8c6c75e812c619c6363c4 /src/modules/gamepath.js
parentf165e540d0d74946eed2b8e5c857e7ee56227f8a (diff)
downloadViper-ee816e6a1aa908df381dcc488b1193d1e78e0ca6.tar.gz
Viper-ee816e6a1aa908df381dcc488b1193d1e78e0ca6.zip
merge src/modules/window.js into src/win.js
I intended to do this when creating src/win.js, but wanted it to be in a different commit, as that commit made pretty large changes as well. So no more `main_win`, `win_show` and confusion between what `win` is.
Diffstat (limited to 'src/modules/gamepath.js')
-rw-r--r--src/modules/gamepath.js9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js
index 9d12854..69cc446 100644
--- a/src/modules/gamepath.js
+++ b/src/modules/gamepath.js
@@ -8,7 +8,6 @@ const cli = require("../cli");
const lang = require("../lang");
const version = require("./version");
-const win_show = require("./window");
const settings = require("./settings");
const findgame = require("./findgame");
@@ -46,19 +45,19 @@ ipcMain.on("wrong-path", () => {
})
ipcMain.on("found-missing-perms", async (e, selected_gamepath) => {
- await win_show.alert(lang("gui.gamepath.found_missing_perms") + selected_gamepath);
+ await win().alert(lang("gui.gamepath.found_missing_perms") + selected_gamepath);
ipcMain.emit("setpath", null, false, true);
})
ipcMain.on("missing-perms", async (e, selected_gamepath) => {
- await win_show.alert(lang("gui.gamepath.missing_perms") + selected_gamepath);
+ await win().alert(lang("gui.gamepath.missing_perms") + selected_gamepath);
ipcMain.emit("setpath");
})
ipcMain.on("gamepath-lost-perms", async (e, selected_gamepath) => {
if (! gamepath.setting) {
gamepath.setting = true;
- await win_show.alert(lang("gui.gamepath.lost_perms") + selected_gamepath);
+ await win().alert(lang("gui.gamepath.lost_perms") + selected_gamepath);
ipcMain.emit("setpath");
}
})
@@ -154,7 +153,7 @@ gamepath.set = async (win, force_dialog) => {
return gamepath.setting = false;
}
- await win_show.alert(lang("general.missing_path"));
+ await win().alert(lang("general.missing_path"));
}
// fallback to GUI/manual selection