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author | 0neGal <mail@0negal.com> | 2024-02-04 17:16:00 +0100 |
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committer | 0neGal <mail@0negal.com> | 2024-02-04 17:16:00 +0100 |
commit | ee816e6a1aa908df381dcc488b1193d1e78e0ca6 (patch) | |
tree | 88dc2820edfcbe025ad8c6c75e812c619c6363c4 /src/modules/gamepath.js | |
parent | f165e540d0d74946eed2b8e5c857e7ee56227f8a (diff) | |
download | Viper-ee816e6a1aa908df381dcc488b1193d1e78e0ca6.tar.gz Viper-ee816e6a1aa908df381dcc488b1193d1e78e0ca6.zip |
merge src/modules/window.js into src/win.js
I intended to do this when creating src/win.js, but wanted it to be in a
different commit, as that commit made pretty large changes as well.
So no more `main_win`, `win_show` and confusion between what `win` is.
Diffstat (limited to 'src/modules/gamepath.js')
-rw-r--r-- | src/modules/gamepath.js | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js index 9d12854..69cc446 100644 --- a/src/modules/gamepath.js +++ b/src/modules/gamepath.js @@ -8,7 +8,6 @@ const cli = require("../cli"); const lang = require("../lang"); const version = require("./version"); -const win_show = require("./window"); const settings = require("./settings"); const findgame = require("./findgame"); @@ -46,19 +45,19 @@ ipcMain.on("wrong-path", () => { }) ipcMain.on("found-missing-perms", async (e, selected_gamepath) => { - await win_show.alert(lang("gui.gamepath.found_missing_perms") + selected_gamepath); + await win().alert(lang("gui.gamepath.found_missing_perms") + selected_gamepath); ipcMain.emit("setpath", null, false, true); }) ipcMain.on("missing-perms", async (e, selected_gamepath) => { - await win_show.alert(lang("gui.gamepath.missing_perms") + selected_gamepath); + await win().alert(lang("gui.gamepath.missing_perms") + selected_gamepath); ipcMain.emit("setpath"); }) ipcMain.on("gamepath-lost-perms", async (e, selected_gamepath) => { if (! gamepath.setting) { gamepath.setting = true; - await win_show.alert(lang("gui.gamepath.lost_perms") + selected_gamepath); + await win().alert(lang("gui.gamepath.lost_perms") + selected_gamepath); ipcMain.emit("setpath"); } }) @@ -154,7 +153,7 @@ gamepath.set = async (win, force_dialog) => { return gamepath.setting = false; } - await win_show.alert(lang("general.missing_path")); + await win().alert(lang("general.missing_path")); } // fallback to GUI/manual selection |