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author0neGal <mail@0negal.com>2023-09-16 02:17:46 +0200
committer0neGal <mail@0negal.com>2023-09-16 02:20:05 +0200
commitb125018808b43fac9f5c81d7e7b07ec92eef30fc (patch)
tree1356b2236b3f26525d1fc13f10b684ac0baebb30 /src/modules/gamepath.js
parenta91f0d2eac46510c109a4faebf520f68a3456aab (diff)
downloadViper-b125018808b43fac9f5c81d7e7b07ec92eef30fc.tar.gz
Viper-b125018808b43fac9f5c81d7e7b07ec92eef30fc.zip
made some lang keys far more logical
Most of these are from back when Viper was originally started, I also removed a few keys as they were no longer in use, but were forgotten about, most of these are from pre-v1.0.0 aka, the old smaller UI
Diffstat (limited to 'src/modules/gamepath.js')
-rw-r--r--src/modules/gamepath.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js
index 1ec5838..6555cbd 100644
--- a/src/modules/gamepath.js
+++ b/src/modules/gamepath.js
@@ -58,7 +58,7 @@ gamepath.set = async (win, force_dialog) => {
return;
}
- await win_show.alert(lang("general.missingpath"));
+ await win_show.alert(lang("general.missing_path"));
}
// fallback to GUI/manual selection