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author | 0neGal <mail@0negal.com> | 2023-09-16 02:17:46 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-09-16 02:20:05 +0200 |
commit | b125018808b43fac9f5c81d7e7b07ec92eef30fc (patch) | |
tree | 1356b2236b3f26525d1fc13f10b684ac0baebb30 /src/modules/gamepath.js | |
parent | a91f0d2eac46510c109a4faebf520f68a3456aab (diff) | |
download | Viper-b125018808b43fac9f5c81d7e7b07ec92eef30fc.tar.gz Viper-b125018808b43fac9f5c81d7e7b07ec92eef30fc.zip |
made some lang keys far more logical
Most of these are from back when Viper was originally started, I also
removed a few keys as they were no longer in use, but were forgotten
about, most of these are from pre-v1.0.0 aka, the old smaller UI
Diffstat (limited to 'src/modules/gamepath.js')
-rw-r--r-- | src/modules/gamepath.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js index 1ec5838..6555cbd 100644 --- a/src/modules/gamepath.js +++ b/src/modules/gamepath.js @@ -58,7 +58,7 @@ gamepath.set = async (win, force_dialog) => { return; } - await win_show.alert(lang("general.missingpath")); + await win_show.alert(lang("general.missing_path")); } // fallback to GUI/manual selection |