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author | 0neGal <mail@0negal.com> | 2023-03-05 22:43:09 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-05 22:43:09 +0100 |
commit | 7ef891c54e0e9b06efc09e0d5e328d900a31e958 (patch) | |
tree | 00cc2d7fe48dd558421f17a95002ad5d59a6e3f8 /src/modules/findgame.js | |
parent | cf61a55b1e490befa976d4240593b535777caf69 (diff) | |
download | Viper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.tar.gz Viper-7ef891c54e0e9b06efc09e0d5e328d900a31e958.zip |
small cleanups and changes in comments
I've made some code return early instead of adding more nesting, on top
of this I've added some more comments in some files, rephrased a few
things, and so on...
Diffstat (limited to 'src/modules/findgame.js')
-rw-r--r-- | src/modules/findgame.js | 42 |
1 files changed, 19 insertions, 23 deletions
diff --git a/src/modules/findgame.js b/src/modules/findgame.js index 615c5b4..1c330df 100644 --- a/src/modules/findgame.js +++ b/src/modules/findgame.js @@ -9,14 +9,12 @@ const exec = util.promisify(require("child_process").exec); module.exports = async () => { let gamepath = ""; - // Autodetect path - // Windows only using powershell and windows registery - // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ + // autodetect path through Powershell and Windows registry if (process.platform == "win32") { try { const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"}); - const gamepath = stdout.split('\n') + gamepath = stdout.split('\n') .filter(r => r.indexOf("Install Dir") !== -1)[0] .replace(/\s+/g,' ') .trim() @@ -26,12 +24,13 @@ module.exports = async () => { } catch (err) {} } - // Detect using Steam VDF + // reads, then parses VDF files, to search for Titanfall function readvdf(data) { - // Parse read_data - data = vdf.parse(data); + data = vdf.parse(data); // parse read_data + // list of folders where the game could possibly be installed at let values = Object.values(data["libraryfolders"]); + if (typeof values[values.length - 1] != "object") { values.pop(1); } @@ -49,16 +48,18 @@ module.exports = async () => { } } - let folders = []; + let vdf_files = []; + + // set `folders` to paths where the VDF file can be switch (process.platform) { case "win32": - folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; + vdf_files = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; break case "linux": case "openbsd": case "freebsd": let home = app.getPath("home"); - folders = [ + vdf_files = [ path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"), path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"), path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf") @@ -66,20 +67,15 @@ module.exports = async () => { break } - if (folders.length > 0) { - for (let i = 0; i < folders.length; i++) { - if (! fs.existsSync(folders[i])) {continue} - console.log("Searching VDF file at:", folders[i]); + // searches VDF files + for (let i = 0; i < vdf_files.length; i++) { + if (! fs.existsSync(vdf_files[i])) {continue} + console.log("Searching VDF file at:", vdf_files[i]); - let data = fs.readFileSync(folders[i]); - let read_vdf = readvdf(data.toString()); - if (read_vdf) {return read_vdf} - } + let data = fs.readFileSync(vdf_files[i]); + let read_vdf = readvdf(data.toString()); + if (read_vdf) {return read_vdf} } - if (gamepath) { - return gamepath; - } else { - return false; - } + return gamepath || false; } |