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author | 0neGal <mail@0negal.com> | 2023-03-05 00:25:07 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-05 00:38:53 +0100 |
commit | 5d86a3daa5f762326055469b6bcd8346e0655056 (patch) | |
tree | 110fb1395fac1510dc3bf70f39f073df555445ff /src/lang | |
parent | 4536aad2c4f19d32569d84a7082e8636a2be6985 (diff) | |
download | Viper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip |
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert()
inside modules/window.js.
updateViper(), updateNorthstar and handleNorthstarUpdating() are now
update.viper(), update.northstar() and update.northstar_autoupdate(),
inside modules/update.js
isGameRunning() and isOriginRunning() are now is_running.origin() and
is_running.game() inside modules/is_running.js, along with a
.titanfall() and .northstar() for more specificity. Not used anywhere
right now, but may in the future be used.
setpath() and gamepathExists() are now gamepath.set() and
gamepath.exists() inside modules/gamepath.js
killOrigin() are now kill.origin() inside modules/kill.js
setlang() is now just inlined into the only event where it's used.
Diffstat (limited to 'src/lang')
0 files changed, 0 insertions, 0 deletions