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author0neGal <mail@0negal.com>2021-12-28 18:03:06 +0100
committer0neGal <mail@0negal.com>2021-12-28 18:03:06 +0100
commitc7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4 (patch)
treea0c716fd71655f66fa971360a6c483afa92dcbda /src/lang
parentfccb5815decce6257b8f04cb842a40d6d02110e7 (diff)
downloadViper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.tar.gz
Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.zip
attempt at making localization
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/en-US.json21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/lang/en-US.json b/src/lang/en-US.json
new file mode 100644
index 0000000..2322369
--- /dev/null
+++ b/src/lang/en-US.json
@@ -0,0 +1,21 @@
+{
+ "cli.help.help": "shows this help message",
+ "cli.help.debug": "opens the dev/debug tools",
+ "cli.help.cli": "forces the CLI to enable",
+ "cli.help.update": "updates Northstar from your set game path",
+ "cli.help.setpath": "sets your game path",
+
+ "cli.setpath.noarg": "No argument provided for --setpath",
+
+
+ "gui.welcome": "Welcome to Viper!",
+ "gui.exit": "Exit",
+ "gui.update": "Update",
+ "gui.setpath": "Game Path",
+
+ "gui.launch": "Launch",
+ "gui.launchvanilla": "Vanilla",
+ "gui.launchnorthstar": "Northstar",
+
+ "gui.missinggamepath": "Game path is not set! Please select the path!"
+}