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author | 0neGal <mail@0negal.com> | 2021-12-28 18:03:06 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-28 18:03:06 +0100 |
commit | c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4 (patch) | |
tree | a0c716fd71655f66fa971360a6c483afa92dcbda /src/lang | |
parent | fccb5815decce6257b8f04cb842a40d6d02110e7 (diff) | |
download | Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.tar.gz Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.zip |
attempt at making localization
This may or may not be how we actually do localization in the future,
however for now this seems doable. I will obviously need to look at how
we detect the language, as I think instead of relying on names like
"en-US" just have "en", so we don't have to symlink various editions of
English to the same file. But for now this is a draft, and the important
part of this is rather how the underlying localization works.
Diffstat (limited to 'src/lang')
-rw-r--r-- | src/lang/en-US.json | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/lang/en-US.json b/src/lang/en-US.json new file mode 100644 index 0000000..2322369 --- /dev/null +++ b/src/lang/en-US.json @@ -0,0 +1,21 @@ +{ + "cli.help.help": "shows this help message", + "cli.help.debug": "opens the dev/debug tools", + "cli.help.cli": "forces the CLI to enable", + "cli.help.update": "updates Northstar from your set game path", + "cli.help.setpath": "sets your game path", + + "cli.setpath.noarg": "No argument provided for --setpath", + + + "gui.welcome": "Welcome to Viper!", + "gui.exit": "Exit", + "gui.update": "Update", + "gui.setpath": "Game Path", + + "gui.launch": "Launch", + "gui.launchvanilla": "Vanilla", + "gui.launchnorthstar": "Northstar", + + "gui.missinggamepath": "Game path is not set! Please select the path!" +} |