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author0neGal <mail@0negal.com>2022-04-28 00:23:34 +0200
committer0neGal <mail@0negal.com>2022-04-28 00:23:34 +0200
commit5302d33b7433c68947083ef57b6bb784bd02124f (patch)
tree55ed179f5976c659c3e3109a044fbfb5782c74c4 /src/lang/en.json
parent4f543a32e2fe5aa9d6a136e853dff8ab2cff4faf (diff)
downloadViper-5302d33b7433c68947083ef57b6bb784bd02124f.tar.gz
Viper-5302d33b7433c68947083ef57b6bb784bd02124f.zip
added: error if config file isn't valid
Essentially just validates the config file and then prompts you about it, it allows you to reset it directly or just to exit and let yourself fix it. And because the error message appears directly in the renderer we have access to navigator.language, and can therefore still localize the string. However! We can't actually care if the user has disabled auto detection of their language, since... y'know, the config file where that's stored isn't able to be read properly. And so I added an argument to lang(), which allows you to force it to use a specific language if that language is available, if not it defaults back to English.
Diffstat (limited to 'src/lang/en.json')
-rw-r--r--src/lang/en.json4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/lang/en.json b/src/lang/en.json
index af388d8..6849573 100644
--- a/src/lang/en.json
+++ b/src/lang/en.json
@@ -145,5 +145,7 @@
"general.mods.installed": "Installed mods:",
"general.missingpath": "Game location could not be found automatically! Please select it manually!",
"general.notinstalled": "Northstar is not installed!",
- "general.launching": "Launching"
+ "general.launching": "Launching",
+ "general.reset": "Reset",
+ "general.invalidconfig": "Your config file is improperly formatted, if it's been manually edited, please validate that everything is typed correctly.\n\nIf you did not manually edit the config file, it is recommended to simply reset the config.\n\nTo reset your config file simply click \"Ok\" below.\n\nMore details:\n"
}