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author | 0neGal <mail@0negal.com> | 2022-01-23 01:56:27 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-01-23 01:56:27 +0100 |
commit | 4f8884ea68c1360a7b0adec2386c60c7dc65c281 (patch) | |
tree | b39d3be6ffa189769a19e93bf57a78aed1e1f43e /src/extras/findgame.js | |
parent | a6dae7791e2f1a82e9f37e6a41961d77698c9a77 (diff) | |
download | Viper-4f8884ea68c1360a7b0adec2386c60c7dc65c281.tar.gz Viper-4f8884ea68c1360a7b0adec2386c60c7dc65c281.zip |
moved modules into extras/
I moved requests.js into extras and made the function for finding the
potentional gamepath into it's own module. I also made the exec() called
Promise based.
Diffstat (limited to 'src/extras/findgame.js')
-rw-r--r-- | src/extras/findgame.js | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js new file mode 100644 index 0000000..029914a --- /dev/null +++ b/src/extras/findgame.js @@ -0,0 +1,64 @@ +const fs = require("fs"); +const path = require("path"); +const vdf = require("simple-vdf"); + +const util = require("util"); +const exec = util.promisify(require("child_process").exec); + +module.exports = () => { + let gamepath = ""; + + // Autodetect path + // Windows only using powershell and windows registery + // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ + if (process.platform == "win32") { + try { + exec("Get-Item -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\", {"shell":"powershell.exe"}, (err, stdout) => { + gamepath = stdout.split('\n') + .filter(r => r.indexOf("Install Dir") !== -1)[0] + .replace(/\s+/g,' ') + .trim() + .replace("Install Dir : ",""); + }); + + if (gamepath) {return gamepath} + } catch (err) {} + } + + // Detect using Steam VDF + function readvdf(data) { + // Parse read_data + data = vdf.parse(data); + + //data['libraryfolders'] + // `.length - 1` This is because the last value is `contentstatsid` + for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) { + let data_array = Object.values(data["libraryfolders"][pathIterator]) + + if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { + return data_array[0] + "/steamapps/common/Titanfall2"; + } + } + } + + switch (process.platform) { + case "win32": + if (fs.existsSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")) { + let data = fs.readFileSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf") + if (readvdf(data.toString())) {return data.toString()} + } + break; + case "linux": + if (fs.existsSync(path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"))) { + let data = fs.readFileSync(os.homedir() + "/.steam/steam/steamapps/libraryfolders.vdf") + if (readvdf(data.toString())) {return data.toString()} + } + break; + } + + if (gamepath) { + return gamepath; + } else { + return false; + } +} |