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author | 0neGal <mail@0negal.com> | 2023-03-05 22:05:49 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-05 22:06:00 +0100 |
commit | cf61a55b1e490befa976d4240593b535777caf69 (patch) | |
tree | 918ae99eb081785303c486c12c4590a40a7548a0 /src/cli.js | |
parent | a5dd677c6e5e6c2cb3eec7a2edc08d15dfe43c7a (diff) | |
download | Viper-cf61a55b1e490befa976d4240593b535777caf69.tar.gz Viper-cf61a55b1e490befa976d4240593b535777caf69.zip |
fully get rid of utils.js
I'd managed to forget to change some function calls to their new
modularized versions, that's now fixed.
Diffstat (limited to 'src/cli.js')
-rw-r--r-- | src/cli.js | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -52,9 +52,8 @@ function gamepathExists() { // General CLI initialization // -// A lot of the CLI is handled through events sent back to the main -// process or utils.js to handle, this is because we re-use these events -// for the renderer as well. +// A lot of the CLI is handled through events sent back to the main process for +// it to handle, this is because we re-use these events for the renderer as. async function init() { // --help menu/argument if (cli.hasSwitch("help")) { |