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author0neGal <mail@0negal.com>2023-03-05 22:05:49 +0100
committer0neGal <mail@0negal.com>2023-03-05 22:06:00 +0100
commitcf61a55b1e490befa976d4240593b535777caf69 (patch)
tree918ae99eb081785303c486c12c4590a40a7548a0 /src/cli.js
parenta5dd677c6e5e6c2cb3eec7a2edc08d15dfe43c7a (diff)
downloadViper-cf61a55b1e490befa976d4240593b535777caf69.tar.gz
Viper-cf61a55b1e490befa976d4240593b535777caf69.zip
fully get rid of utils.js
I'd managed to forget to change some function calls to their new modularized versions, that's now fixed.
Diffstat (limited to 'src/cli.js')
-rw-r--r--src/cli.js5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/cli.js b/src/cli.js
index 55e12a1..e332085 100644
--- a/src/cli.js
+++ b/src/cli.js
@@ -52,9 +52,8 @@ function gamepathExists() {
// General CLI initialization
//
-// A lot of the CLI is handled through events sent back to the main
-// process or utils.js to handle, this is because we re-use these events
-// for the renderer as well.
+// A lot of the CLI is handled through events sent back to the main process for
+// it to handle, this is because we re-use these events for the renderer as.
async function init() {
// --help menu/argument
if (cli.hasSwitch("help")) {