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author | 0neGal <mail@0negal.com> | 2023-05-06 23:08:10 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-05-06 23:08:10 +0200 |
commit | cfec36cbdf00b181e6560be15c6b341842894e00 (patch) | |
tree | 79695f247fdd886874617adf78015bccc7508bca /src/app | |
parent | 4e60274bbefa1ddf17cb5b7589b6915254063bbe (diff) | |
download | Viper-cfec36cbdf00b181e6560be15c6b341842894e00.tar.gz Viper-cfec36cbdf00b181e6560be15c6b341842894e00.zip |
change launch button text if game is running
This should've already been a thing, and was a thing for when the game
was currently launching, but this functionality seems to have been
broken at some point.
Diffstat (limited to 'src/app')
-rw-r--r-- | src/app/main.js | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/app/main.js b/src/app/main.js index 72e0e09..1dbff40 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -242,6 +242,31 @@ ipcRenderer.on("confirm", (event, data) => { ipcRenderer.send("confirm-closed-" + data.id, confirmed); }) +let is_running = false; +ipcRenderer.on("is-running", (event, running) => { + let set_playbtns = (text) => { + let playbtns = document.querySelectorAll(".playBtn"); + for (let i = 0; i < playbtns.length; i++) { + playbtns[i].innerHTML = text; + } + } + + if (running && is_running != running) { + setButtons(false); + set_playbtns(lang("general.running")); + + is_running = running; + return; + } + + if (is_running != running) { + setButtons(true); + set_playbtns(lang("gui.launch")); + + is_running = running; + } +}) + // Updates the installed mods ipcRenderer.on("mods", (event, mods_obj) => { modsobj = mods_obj; |