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authorRémy Raes <contact@remyraes.com>2022-01-04 17:41:13 +0100
committerGitHub <noreply@github.com>2022-01-04 17:41:13 +0100
commit145baa0e1606816d7784deac8eafa58490854141 (patch)
tree923f903fe82575c5ce571453b132be0a2b9ee459 /src/app
parent0c30429ab4b0a941f00b7ced79065ef05575d583 (diff)
downloadViper-145baa0e1606816d7784deac8eafa58490854141.tar.gz
Viper-145baa0e1606816d7784deac8eafa58490854141.zip
fix: No game path (#24)
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
Diffstat (limited to 'src/app')
-rw-r--r--src/app/main.js21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 8cd00a3..aa2ba68 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -20,6 +20,13 @@ ipcRenderer.send("setlang", settings.lang);
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
+
+ if (settings.gamepath.length === 0) {
+ alert(lang("general.missingpath"));
+ setpath(false);
+ } else {
+ setpath(true);
+ }
} else {
alert(lang("general.missingpath"));
setpath();
@@ -27,7 +34,14 @@ if (fs.existsSync("viper.json")) {
function exit() {ipcRenderer.send("exit")}
function update() {ipcRenderer.send("update")}
-function setpath() {ipcRenderer.send("setpath")}
+
+/**
+ * Reports to the main thread about game path status.
+ * @param {boolean} value is game path loaded
+ */
+function setpath(value = false) {
+ ipcRenderer.send("setpath", value);
+}
function launch() {ipcRenderer.send("launch")}
function launchVanilla() {ipcRenderer.send("launchVanilla")}
@@ -65,6 +79,11 @@ ipcRenderer.on("updateavailable", () => {
}
})
+ipcRenderer.on("nopathselected", () => {
+ alert(lang("gui.gamepath.must"));
+ exit();
+});
+
setlang();
setInterval(() => {
ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20);