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author0neGal <mail@0negal.com>2023-03-05 00:25:07 +0100
committer0neGal <mail@0negal.com>2023-03-05 00:38:53 +0100
commit5d86a3daa5f762326055469b6bcd8346e0655056 (patch)
tree110fb1395fac1510dc3bf70f39f073df555445ff /src/app
parent4536aad2c4f19d32569d84a7082e8636a2be6985 (diff)
downloadViper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz
Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.
Diffstat (limited to 'src/app')
-rw-r--r--src/app/main.js8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/app/main.js b/src/app/main.js
index a9329fa..1c846b4 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -1,6 +1,6 @@
const fs = require("fs");
const path = require("path");
-const { ipcRenderer, shell, ipcMain } = require("electron");
+const { ipcRenderer, shell } = require("electron");
const lang = require("../lang");
var modsobj = {};
@@ -90,11 +90,7 @@ function launch() {
// Tells the main process to launch the vanilla game
function launchVanilla() {ipcRenderer.send("launch-vanilla")}
-// In conjunction with utils.js' winLog(), it'll send log messages in
-// the devTools from utils.js
-function log(msg) {
- console.log(msg);
-}
+let log = console.log;
// Disables or enables certain buttons when for example
// updating/installing Northstar.