diff options
author | Rémy Raes <contact@remyraes.com> | 2022-01-04 17:41:13 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-04 17:41:13 +0100 |
commit | 145baa0e1606816d7784deac8eafa58490854141 (patch) | |
tree | 923f903fe82575c5ce571453b132be0a2b9ee459 /src/app | |
parent | 0c30429ab4b0a941f00b7ced79065ef05575d583 (diff) | |
download | Viper-145baa0e1606816d7784deac8eafa58490854141.tar.gz Viper-145baa0e1606816d7784deac8eafa58490854141.zip |
fix: No game path (#24)
* [refactor] moving main.setPath listener outside start method
* [refactor] setpath tells if game path is set or not
* newpath event tells if game path dialog is successful or not
* [feat] main window will not show if path is not set
* [feat] viper displays a dialog and exits if no game path was prompted
* [fix] viper prompts for game path if viper.json:gamepath is not set
* [feat] translating gui.gamepath.must key
* code cleanup
fixing single quotes and alike
* fix gui.gamepath.must message
Co-authored-by: 0neGal <mail@0negal.com>
Diffstat (limited to 'src/app')
-rw-r--r-- | src/app/main.js | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/app/main.js b/src/app/main.js index 8cd00a3..aa2ba68 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -20,6 +20,13 @@ ipcRenderer.send("setlang", settings.lang); if (fs.existsSync("viper.json")) { settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); + + if (settings.gamepath.length === 0) { + alert(lang("general.missingpath")); + setpath(false); + } else { + setpath(true); + } } else { alert(lang("general.missingpath")); setpath(); @@ -27,7 +34,14 @@ if (fs.existsSync("viper.json")) { function exit() {ipcRenderer.send("exit")} function update() {ipcRenderer.send("update")} -function setpath() {ipcRenderer.send("setpath")} + +/** + * Reports to the main thread about game path status. + * @param {boolean} value is game path loaded + */ +function setpath(value = false) { + ipcRenderer.send("setpath", value); +} function launch() {ipcRenderer.send("launch")} function launchVanilla() {ipcRenderer.send("launchVanilla")} @@ -65,6 +79,11 @@ ipcRenderer.on("updateavailable", () => { } }) +ipcRenderer.on("nopathselected", () => { + alert(lang("gui.gamepath.must")); + exit(); +}); + setlang(); setInterval(() => { ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20); |