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author0neGal <mail@0negal.com>2022-01-19 23:51:26 +0100
committerGitHub <noreply@github.com>2022-01-19 23:51:26 +0100
commit057b60f4843798441ad441370381b87299d5ad7f (patch)
treeef0ac85051f0abb8b0febfc507ad5c71a5e7e3e8 /src/app
parent962265ffbe3aa0a9c2084d370c914c0265ee6bd9 (diff)
parentae7de46f4748c800097f0f3c700e6525d7d7cc4f (diff)
downloadViper-057b60f4843798441ad441370381b87299d5ad7f.tar.gz
Viper-057b60f4843798441ad441370381b87299d5ad7f.zip
Merge branch 'main' into enabledmods
Diffstat (limited to 'src/app')
-rw-r--r--src/app/icons/minimize.pngbin0 -> 981 bytes
-rw-r--r--src/app/index.html10
-rw-r--r--src/app/lang.js9
-rw-r--r--src/app/launcher.js5
-rw-r--r--src/app/main.css24
-rw-r--r--src/app/main.js22
6 files changed, 56 insertions, 14 deletions
diff --git a/src/app/icons/minimize.png b/src/app/icons/minimize.png
new file mode 100644
index 0000000..4169e28
--- /dev/null
+++ b/src/app/icons/minimize.png
Binary files differ
diff --git a/src/app/index.html b/src/app/index.html
index 8ebffff..fe383a0 100644
--- a/src/app/index.html
+++ b/src/app/index.html
@@ -8,7 +8,10 @@
<body>
<div id="bgHolder"></div>
- <div id="close" onclick="ipcRenderer.send('exit')"></div>
+ <div id="winbtns">
+ <div id="minimize" onclick="ipcRenderer.send('minimize')"></div>
+ <div id="close" onclick="ipcRenderer.send('exit')"></div>
+ </div>
<nav class="gamesContainer">
<button id="vpBtn" onclick="page(0)"></button>
@@ -40,8 +43,9 @@
</ul>
<h2>%%viper.menu.info.credits%%</h2>
<ul>
- <li>"Titanfall|2 + Northstar" logo: <a href="https://www.steamgriddb.com/logo/47851">Aftonstjarma</a></li>
- <li>Viper logo: Imply#9781</li>
+ <li>Viper Logo: Imply#9781</li>
+ <li>Viper Background: <a href="https://www.reddit.com/r/titanfall/comments/fwuh2x/take_to_the_skies">Uber Panzerhund</a></li>
+ <li>Titanfall+Northstar Logo: <a href="https://www.steamgriddb.com/logo/47851">Aftonstjarma</a></li>
</ul>
</div>
</div>
diff --git a/src/app/lang.js b/src/app/lang.js
index 5cc9708..6fdcd8d 100644
--- a/src/app/lang.js
+++ b/src/app/lang.js
@@ -1,12 +1,19 @@
+// Replaces strings in the HTML will language strings properly. This
+// searches for %%<string>%%, aka, %%gui.exit%% will be replaced with
+// "Exit", this works without issues.
function setlang() {
+ // Finds %%%% strings
html = document.body.innerHTML.split("%%");
for (let i = 0; i < html.length; i++) {
+ // Simply checks to make sure it is actually a lang string.
if (html[i][0] != " " &&
html[i][html[i].length - 1] != " ") {
+ // Replaces it with it's string
html[i] = lang(html[i])
}
}
-
+
+ // Replaces the original HTML with the translated/replaced HTML
document.body.innerHTML = html.join("");
}
diff --git a/src/app/launcher.js b/src/app/launcher.js
index 2c8d123..60c0d18 100644
--- a/src/app/launcher.js
+++ b/src/app/launcher.js
@@ -1,5 +1,7 @@
const markdown = require("marked").parse;
+// Changes the main page
+// This is the tabs in the sidebar
function page(page) {
let pages = document.querySelectorAll(".mainContainer .contentContainer")
let btns = document.querySelectorAll(".gamesContainer button")
@@ -18,6 +20,7 @@ function page(page) {
}; page(0)
+// Updates the Viper release notes
ipcRenderer.on("vp-notes", (event, response) => {
let content = "";
@@ -28,11 +31,13 @@ ipcRenderer.on("vp-notes", (event, response) => {
vpReleaseNotes.innerHTML = markdown(content);
});
+
async function loadVpReleases() {
ipcRenderer.send("get-vp-notes");
}; loadVpReleases();
+// Updates the Northstar release notes
ipcRenderer.on("ns-notes", (event, response) => {
let content = "";
diff --git a/src/app/main.css b/src/app/main.css
index 3907461..de0db46 100644
--- a/src/app/main.css
+++ b/src/app/main.css
@@ -26,25 +26,33 @@
background: var(--red);
}
-.playBtn, .gamesContainer button, #close {
+.playBtn, .gamesContainer button, #winbtns div {
cursor: pointer;
}
-#close {
+#winbtns {
z-index: 1;
+ display: flex;
+ position: fixed;
+ top: var(--padding);
+ right: calc(var(--padding) / 2);
+}
+
+#winbtns div {
width: 25px;
opacity: 0.6;
height: 25px;
- position: fixed;
- top: var(--padding);
- right: var(--padding);
+ position: relative;
background-size: contain;
transition: 0.25s ease-in-out;
- background-image: url("icons/close.png");
+ margin-right: calc(var(--padding) / 2);
}
-#close:hover {opacity: 1.0}
-#close:active {transform: scale(0.98)}
+#winbtns #close {background-image: url("icons/close.png")}
+#winbtns #minimize {background-image: url("icons/minimize.png")}
+
+#winbtns div:hover {opacity: 1.0}
+#winbtns div:active {transform: scale(0.98)}
body {
margin: 0;
diff --git a/src/app/main.js b/src/app/main.js
index 893572a..5f0cc9a 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -5,6 +5,7 @@ const { ipcRenderer, shell } = require("electron");
const lang = require("../lang");
let shouldInstallNorthstar = false;
+// Base settings
var settings = {
gamepath: "",
autoupdate: true,
@@ -16,8 +17,10 @@ var settings = {
]
}
+// Sets the lang to the system default
ipcRenderer.send("setlang", settings.lang);
+// Loads the settings
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
@@ -38,11 +41,11 @@ function update() {ipcRenderer.send("update")}
// Reports to the main process about game path status.
// @param {boolean} value is game path loaded
-
function setpath(value = false) {
ipcRenderer.send("setpath", value);
}
+// Tells the main process to launch or install Northstar
function launch() {
if (shouldInstallNorthstar) {
update();
@@ -51,17 +54,23 @@ function launch() {
ipcRenderer.send("launch");
}
}
+
+// Tells the main process to launch the vanilla game
function launchVanilla() {ipcRenderer.send("launchVanilla")}
+// In conjunction with utils.js' winLog(), it'll send log messages in
+// the devTools from utils.js
function log(msg) {
console.log(msg);
- // welcome.innerHTML = msg;
}
+// Disables or enables certain buttons when for example
+// updating/installing Northstar.
function setButtons(state) {
playNsBtn.disabled = !state;
}
+// Frontend part of updating Northstar
ipcRenderer.on("ns-update-event", (event, key) => {
document.getElementById("update").innerText = `(${lang(key)})`;
console.log(key);
@@ -90,6 +99,7 @@ function select(entry) {
}
}
+// Mod selection
function selected(all) {
let selected = "";
if (all) {
@@ -138,17 +148,21 @@ function selected(all) {
}
}
+// Tells the main process to install a mod
function installmod() {
ipcRenderer.send("installmod")
}
+// Frontend part of settings a new game path
ipcRenderer.on("newpath", (event, newpath) => {
settings.gamepath = newpath;
})
+// Continuation of log()
ipcRenderer.on("log", (event, msg) => {log(msg)})
ipcRenderer.on("alert", (event, msg) => {alert(msg)})
+// Updates the installed mods
ipcRenderer.on("mods", (event, mods) => {
modcount.innerHTML = `${lang("gui.mods.count")} ${mods.all.length}`;
modsdiv.innerHTML = "";
@@ -169,6 +183,7 @@ ipcRenderer.on("mods", (event, mods) => {
select(lastselected);
})
+// Updates version numbers
ipcRenderer.on("version", (event, versions) => {
vpversion.innerText = versions.vp;
nsversion.innerText = versions.ns;
@@ -187,17 +202,20 @@ ipcRenderer.on("version", (event, versions) => {
}
}); ipcRenderer.send("getversion");
+// When an update is available it'll ask the user about it
ipcRenderer.on("updateavailable", () => {
if (confirm(lang("gui.update.available"))) {
ipcRenderer.send("updatenow");
}
})
+// Error out when no game path is set
ipcRenderer.on("nopathselected", () => {
alert(lang("gui.gamepath.must"));
exit();
});
+// Error out when game path is wrong
ipcRenderer.on("wrongpath", () => {
alert(lang("gui.gamepath.wrong"));
setpath(false);