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author0neGal <mail@0negal.com>2022-04-20 20:22:58 +0200
committer0neGal <mail@0negal.com>2022-04-20 20:22:58 +0200
commit8c437b60104cbf1bed9ebc313e5bc3b9d04162b3 (patch)
tree938575a1caccfaeedb4972483ff134833ad873a9 /src/app
parenta2e1b36c558ed32e7a91b28a21a3843cd82217be (diff)
downloadViper-8c437b60104cbf1bed9ebc313e5bc3b9d04162b3.tar.gz
Viper-8c437b60104cbf1bed9ebc313e5bc3b9d04162b3.zip
running status on buttons
When the game is running the buttons will go from saying "Launch" to "Running" and the buttons will also disable, so you can't run the game multiple times, avoiding a lot of issues.
Diffstat (limited to 'src/app')
-rw-r--r--src/app/main.js14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 8894d3f..4918777 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -91,6 +91,20 @@ function setButtons(state) {
}
ipcRenderer.on("setbuttons", (event, state) => {setButtons(state)})
+
+ipcRenderer.on("gamestate", (event, state) => {
+ setButtons(! state);
+
+ let string = lang("gui.launch");
+ if (state) {
+ string = lang("gui.running");
+ }
+
+ let btns = document.querySelectorAll(".playBtnContainer .playBtn");
+ btns[0].innerHTML = string;
+ btns[1].innerHTML = string;
+})
+
ipcRenderer.on("gamepathlost", (event, state) => {
page(0);
setButtons(false);