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author0neGal <mail@0negal.com>2022-04-28 00:23:34 +0200
committer0neGal <mail@0negal.com>2022-04-28 00:23:34 +0200
commit5302d33b7433c68947083ef57b6bb784bd02124f (patch)
tree55ed179f5976c659c3e3109a044fbfb5782c74c4 /src/app
parent4f543a32e2fe5aa9d6a136e853dff8ab2cff4faf (diff)
downloadViper-5302d33b7433c68947083ef57b6bb784bd02124f.tar.gz
Viper-5302d33b7433c68947083ef57b6bb784bd02124f.zip
added: error if config file isn't valid
Essentially just validates the config file and then prompts you about it, it allows you to reset it directly or just to exit and let yourself fix it. And because the error message appears directly in the renderer we have access to navigator.language, and can therefore still localize the string. However! We can't actually care if the user has disabled auto detection of their language, since... y'know, the config file where that's stored isn't able to be read properly. And so I added an argument to lang(), which allows you to force it to use a specific language if that language is available, if not it defaults back to English.
Diffstat (limited to 'src/app')
-rw-r--r--src/app/main.js19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 70d1b0c..95b6f4c 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -27,7 +27,24 @@ ipcRenderer.send("setlang", settings.lang);
// Loads the settings
if (fs.existsSync("viper.json")) {
- settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
+ let conf = fs.readFileSync("viper.json", "utf8");
+ let json = {};
+
+ // Validates viper.json
+ try {
+ json = JSON.parse(conf);
+ }catch (e) {
+ let reset = confirm(lang("general.invalidconfig", navigator.language) + e);
+ if (! reset) {
+ ipcRenderer.send("exit")
+ } else {
+ fs.writeFileSync("viper.json", "{}")
+ ipcRenderer.send("relaunch");
+ }
+
+ }
+
+ settings = {...settings, ...json};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
if (settings.gamepath.length === 0) {