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author | 0neGal <mail@0negal.com> | 2023-03-09 16:11:18 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-09 16:13:50 +0100 |
commit | d59cbd05f3d238b69458df458b58b67b439f0590 (patch) | |
tree | 40fefe6e57da4069c81c386816dd586974b0769c /src/app/main.js | |
parent | e666a607a66b560036c853b3a163aedc1b5ab638 (diff) | |
download | Viper-d59cbd05f3d238b69458df458b58b67b439f0590.tar.gz Viper-d59cbd05f3d238b69458df458b58b67b439f0590.zip |
download Northstar to <cache_dir>/vipertmp
"cache_dir" being wherever your OS puts it's cache, it's the same place
mods.js uses to download mods.
This prevents cluttering up the gamepath with temporary files.
Diffstat (limited to 'src/app/main.js')
-rw-r--r-- | src/app/main.js | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/app/main.js b/src/app/main.js index 1c846b4..7382a37 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -1,6 +1,6 @@ const fs = require("fs"); const path = require("path"); -const { ipcRenderer, shell } = require("electron"); +const { app, ipcRenderer, shell } = require("electron"); const lang = require("../lang"); var modsobj = {}; @@ -46,7 +46,6 @@ if (fs.existsSync("viper.json")) { } settings = {...settings, ...json}; - settings.zip = path.join(settings.gamepath + "/northstar.zip"); if (settings.gamepath.length === 0) { setpath(false); |