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author | 0neGal <mail@0negal.com> | 2022-01-26 00:20:25 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-01-26 00:20:25 +0100 |
commit | 6a08872d134f3afa3f81b92fabe51bdbd91f375d (patch) | |
tree | afb0172e5d4a6c4b9e4644513e012fde9efe65f5 /src/app/main.js | |
parent | 61f9bc80b33ff4a3d9397640db7ca82f7bb79861 (diff) | |
download | Viper-6a08872d134f3afa3f81b92fabe51bdbd91f375d.tar.gz Viper-6a08872d134f3afa3f81b92fabe51bdbd91f375d.zip |
fixed mods not updating after changing path
This also fixes mods not showing up after first install of NS
Diffstat (limited to 'src/app/main.js')
-rw-r--r-- | src/app/main.js | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/app/main.js b/src/app/main.js index a3a1d04..19f6c9e 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -154,6 +154,7 @@ function installmod() { // Frontend part of settings a new game path ipcRenderer.on("newpath", (event, newpath) => { settings.gamepath = newpath; + ipcRenderer.send("guigetmods"); }) // Continuation of log() @@ -162,6 +163,8 @@ ipcRenderer.on("alert", (event, msg) => {alert(msg)}) // Updates the installed mods ipcRenderer.on("mods", (event, mods) => { + if (! mods) {return} + modcount.innerHTML = `${lang("gui.mods.count")} ${mods.all.length}`; modsdiv.innerHTML = ""; |