aboutsummaryrefslogtreecommitdiff
path: root/src/app/main.js
diff options
context:
space:
mode:
author0neGal <mail@0negal.com>2021-12-28 18:03:06 +0100
committer0neGal <mail@0negal.com>2021-12-28 18:03:06 +0100
commitc7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4 (patch)
treea0c716fd71655f66fa971360a6c483afa92dcbda /src/app/main.js
parentfccb5815decce6257b8f04cb842a40d6d02110e7 (diff)
downloadViper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.tar.gz
Viper-c7d3e7480395fa7e5cb0104c8c8efd87ecb6a1a4.zip
attempt at making localization
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.
Diffstat (limited to 'src/app/main.js')
-rw-r--r--src/app/main.js4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/app/main.js b/src/app/main.js
index d390962..a3a5676 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -2,6 +2,8 @@ const fs = require("fs");
const path = require("path");
const { ipcRenderer } = require("electron");
+const lang = require("../lang");
+
var settings = {
gamepath: "",
zip: "/northstar.zip",
@@ -15,7 +17,7 @@ if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
} else {
- alert("Game path is not set! Please select the path!");
+ alert(lang("gui.missinggamepath"));
setpath();
}