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authorRémy Raes <contact@remyraes.com>2022-01-07 23:19:32 +0100
committerGitHub <noreply@github.com>2022-01-07 23:19:32 +0100
commit47c9ea288b97e1c11baaadde7cc24d6704d8ea22 (patch)
treef7c212d2c0b85a923c9f616958561bae94378219 /src/app/main.js
parent81024fb393af7a2ec6b96c7ae40f415b01718a40 (diff)
downloadViper-47c9ea288b97e1c11baaadde7cc24d6704d8ea22.tar.gz
Viper-47c9ea288b97e1c11baaadde7cc24d6704d8ea22.zip
fix: Game path check (#29)
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
Diffstat (limited to 'src/app/main.js')
-rw-r--r--src/app/main.js5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/app/main.js b/src/app/main.js
index aa2ba68..00d3551 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -84,6 +84,11 @@ ipcRenderer.on("nopathselected", () => {
exit();
});
+ipcRenderer.on("wrongpath", () => {
+ alert(lang("gui.gamepath.wrong"));
+ setpath(false);
+});
+
setlang();
setInterval(() => {
ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20);