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author0neGal <mail@0negal.com>2023-09-13 18:06:06 +0200
committer0neGal <mail@0negal.com>2023-09-13 18:06:06 +0200
commit8b2604db49ef44c984af037bef08ca8cc092768b (patch)
tree596c95ea8837e65b0a1b7cfd96d314ac7e9365b3 /src/app/main.js
parent2302d7055a11adefe15bdaa5d8f94324d2fe293f (diff)
downloadViper-8b2604db49ef44c984af037bef08ca8cc092768b.tar.gz
Viper-8b2604db49ef44c984af037bef08ca8cc092768b.zip
ideally eliminate race condition loading config
From my testing this works without problems, but further testing will be requested in #211
Diffstat (limited to 'src/app/main.js')
-rw-r--r--src/app/main.js77
1 files changed, 64 insertions, 13 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 230bbf9..4e30cd0 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -35,21 +35,72 @@ ipcRenderer.send("setlang", settings.lang);
// Loads the settings
if (fs.existsSync("viper.json")) {
- settings = {
- ...settings,
- ...json("viper.json") || {}
- }
+ let iteration = 0;
+
+ // loads the config file, it's loaded in an interval like this in
+ // case the config file is currently being written to, if we were to
+ // read from the file during that, then it'd be empty or similar.
+ //
+ // and because of that, we check if the file is empty when loading
+ // it, if so we wait 100ms, then check again, and we keep doing that
+ // hoping it'll become normal again. unless we've checked it 50
+ // times, then we simply give up, and force the user to re-select
+ // the gamepath, as this'll make the config file readable again.
+ //
+ // ideally it'll never have to check those 50 times, it's only in
+ // case something terrible has gone awry, like if a write got
+ // interrupted, or a user messed with the file.
+ //
+ // were it to truly be broken, then it'd take up to 5 seconds to
+ // then reset, this is basically nothing, especially considering
+ // this should only happen in very rare cases... hopefully!
+ let config_interval = setInterval(() => {
+ iteration++;
+
+ config = json("viper.json") || {};
+
+ // checks whether `settings.gamepath` is set, and if so,
+ // it'll attempt to load ns_startup_args.txt
+ let parse_settings = () => {
+ // if gamepath is not set, attempt to set it
+ if (settings.gamepath.length === 0) {
+ setpath(false);
+ } else {
+ // if the gamepath is set, we'll simply tell the main
+ // process about it, and it'll then show the main
+ // renderer BrowserWindow
+ setpath(true);
+ }
- if (settings.gamepath.length === 0) {
- setpath(false);
- } else {
- setpath(true);
- }
+ // filepath to Northstar's startup args file
+ let args = path.join(settings.gamepath, "ns_startup_args.txt");
- let args = path.join(settings.gamepath, "ns_startup_args.txt");
- if (fs.existsSync(args)) {
- settings.nsargs = fs.readFileSync(args, "utf8");
- }
+ // check file exists
+ if (fs.existsSync(args)) {
+ // load file into `settings`
+ settings.nsargs = fs.readFileSync(args, "utf8");
+ }
+ }
+
+ // make sure config isn't empty
+ if (Object.keys(config).length !== 0) {
+ // add `config` to `settings`
+ settings = {
+ ...settings,
+ ...config
+ }; parse_settings();
+
+ clearInterval(config_interval);
+ return;
+ }
+
+ // we've attempted to load the config 50 times now, give up
+ if (iteration >= 50) {
+ // request a new gamepath be set
+ setpath(false);
+ clearInterval(config_interval);
+ }
+ }, 100)
} else {
setpath();
}