diff options
author | 0neGal <mail@0negal.com> | 2024-06-08 18:02:48 +0200 |
---|---|---|
committer | 0neGal <mail@0negal.com> | 2024-06-08 18:02:48 +0200 |
commit | dbd8c6b152acc1188d2edd288488aa2da8f6310b (patch) | |
tree | ef5a1752e845a274c889ee18207c3a25e8290b23 /src/app/js/set_buttons.js | |
parent | 3904a4492f72ef9a9fd531c0b81f3711541c97e0 (diff) | |
download | Viper-dbd8c6b152acc1188d2edd288488aa2da8f6310b.tar.gz Viper-dbd8c6b152acc1188d2edd288488aa2da8f6310b.zip |
initial commit to better modularize frontend
Far from done, but this pretty much splits everything inside
`src/app/main.js` into separate files.
Diffstat (limited to 'src/app/js/set_buttons.js')
-rw-r--r-- | src/app/js/set_buttons.js | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/app/js/set_buttons.js b/src/app/js/set_buttons.js new file mode 100644 index 0000000..9cb9d3e --- /dev/null +++ b/src/app/js/set_buttons.js @@ -0,0 +1,40 @@ +const ipcRenderer = require("electron").ipcRenderer; + +ipcRenderer.on("set-buttons", (_, state) => { + set_buttons(state); +}) + +// disables or enables certain buttons when for example +// updating/installing Northstar. +module.exports = (state, enable_gamepath_btns) => { + playNsBtn.disabled = ! state; + + let disable_array = (array) => { + for (let i = 0; i < array.length; i++) { + array[i].disabled = ! state; + + if (state) { + array[i].classList.remove("disabled") + } else { + array[i].classList.add("disabled") + } + } + } + + disable_array(document.querySelectorAll([ + "#modsdiv .el button", + ".disable-when-installing", + ".playBtnContainer .playBtn", + "#nsMods .buttons.modbtns button", + "#browser #browserEntries .text button", + ])) + + if (enable_gamepath_btns) { + let gamepath_btns = query_all('*[onclick="gamepath.set()"]'); + + for (let i = 0; i < gamepath_btns.length; i++) { + gamepath_btns[i].disabled = false; + gamepath_btns[i].classList.remove("disabled"); + } + } +} |