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author | 0neGal <mail@0negal.com> | 2024-06-09 18:09:26 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-09 18:09:26 +0200 |
commit | 04b0e9fcea6c60257d7bc68994103eacb340a82b (patch) | |
tree | cd46c3c09f11f839eebb0e4dc682ca6c85689bf6 /src/app/js/launch.js | |
parent | 3904a4492f72ef9a9fd531c0b81f3711541c97e0 (diff) | |
parent | aa53f7a5fd5408596d6cc1ea579d68d1ae897698 (diff) | |
download | Viper-04b0e9fcea6c60257d7bc68994103eacb340a82b.tar.gz Viper-04b0e9fcea6c60257d7bc68994103eacb340a82b.zip |
Merge pull request #237 from 0neGal/modularized-frontend
chore: Modularize the frontend code
Generally this should be fine, there might still be some uncaught bugs, but it hopefully isn't anything too major.
Diffstat (limited to 'src/app/js/launch.js')
-rw-r--r-- | src/app/js/launch.js | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/app/js/launch.js b/src/app/js/launch.js new file mode 100644 index 0000000..d14d2ee --- /dev/null +++ b/src/app/js/launch.js @@ -0,0 +1,15 @@ +const update = require("./update"); + +// tells the main process to launch `game_version` +module.exports = (game_version) => { + if (game_version == "vanilla") { + ipcRenderer.send("launch", game_version); + return; + } + + if (update.ns.should_install) { + update.ns(); + } else { + ipcRenderer.send("launch", game_version); + } +} |