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author0neGal <mail@0negal.com>2024-06-08 18:36:27 +0200
committer0neGal <mail@0negal.com>2024-06-08 18:36:27 +0200
commit0577977182e7f4be2722f54ae50ff23aa8fe9032 (patch)
tree11613eceff4fc919d28df2c7d372ca0affad2469 /src/app/js/gamepath.js
parentceb90ab941a159d63ea5cace1c24dde6b8b96a86 (diff)
downloadViper-0577977182e7f4be2722f54ae50ff23aa8fe9032.tar.gz
Viper-0577977182e7f4be2722f54ae50ff23aa8fe9032.zip
convert js/launcher.js to a CommonJS module
Diffstat (limited to 'src/app/js/gamepath.js')
-rw-r--r--src/app/js/gamepath.js3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/app/js/gamepath.js b/src/app/js/gamepath.js
index 80e3158..c3e5c2b 100644
--- a/src/app/js/gamepath.js
+++ b/src/app/js/gamepath.js
@@ -2,6 +2,7 @@ const ipcRenderer = require("electron").ipcRenderer;
const lang = require("../../lang");
const process = require("./process");
+const launcher = require("./launcher");
const settings = require("./settings");
// frontend part of settings a new game path
@@ -16,7 +17,7 @@ ipcRenderer.on("newpath", (_, newpath) => {
// a previously valid gamepath no longer exists, and is therefore lost
ipcRenderer.on("gamepath-lost", () => {
- page(0);
+ launcher.change_page(0);
set_buttons(false, true);
alert(lang("gui.gamepath.lost"));
})