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author0neGal <mail@0negal.com>2022-01-02 03:36:39 +0100
committer0neGal <mail@0negal.com>2022-01-02 03:36:39 +0100
commit9c4b2aa7bfe2a96354f968c23a98213995242380 (patch)
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parent80eeab10e81a32c00c24608be83e7ea75ff9accf (diff)
downloadViper-9c4b2aa7bfe2a96354f968c23a98213995242380.tar.gz
Viper-9c4b2aa7bfe2a96354f968c23a98213995242380.zip
toggling, removing and installing mods works
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
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