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author | 0neGal <mail@0negal.com> | 2022-01-02 03:36:39 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-01-02 03:36:39 +0100 |
commit | 9c4b2aa7bfe2a96354f968c23a98213995242380 (patch) | |
tree | c2247f0aa5c5678d49d469fd55c2a9758c043b28 /LICENSE | |
parent | 80eeab10e81a32c00c24608be83e7ea75ff9accf (diff) | |
download | Viper-9c4b2aa7bfe2a96354f968c23a98213995242380.tar.gz Viper-9c4b2aa7bfe2a96354f968c23a98213995242380.zip |
toggling, removing and installing mods works
Mostly, the installing part needs a bit more look at, to support
archives and different layouts for the mod. Such as searching through an
archive to find the right folder because some mods don't use a proper
layout. I also somewhat mitigated the whole issue of JSON files not
being formatted properly by the mod developer (please just fix your
formatting, I beg you.) by simply assigning the absolute basics, however
we can't know the versions of the mods.
I am not going to go out of my way to write code which can parse a file
that wasn't made to be parsed because whoever wrote it doesn't know what
a JSON file is made of. Simply not happening.
I also added a few locatiolization related things, along with more info
for --mods, so besides the normal counter for "Installed mods" you also
have "Enabled mods" and "Disabled mods", very useful.
The GUI also has a new added "Disabled" tag to mods that are disabled,
however this is a temporary, it looks bad and I don't want it in
release, I just needed a way to distinquish when testing.
Because you can now also enable and disable mods, mods.list() gives back
an Object that goes more or less something like:
{all: ..., enabled: ..., disabled: ... }, take your guesses as to what
everything means, you might even get it in the first try.
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions