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author0neGal <mail@0negal.com>2023-03-05 00:25:07 +0100
committer0neGal <mail@0negal.com>2023-03-05 00:38:53 +0100
commit5d86a3daa5f762326055469b6bcd8346e0655056 (patch)
tree110fb1395fac1510dc3bf70f39f073df555445ff /FAQ.md
parent4536aad2c4f19d32569d84a7082e8636a2be6985 (diff)
downloadViper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz
Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.
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