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author | 0neGal <mail@0negal.com> | 2022-03-24 17:36:20 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-03-24 17:36:20 +0100 |
commit | 89fa1d955ccb4ac4133079adc9a775dfabe99942 (patch) | |
tree | 5286a99bbd53bb8eb07f09838ab24af06cbbf7d5 | |
parent | cd346498a2e9a16a48e55b21ec46e1d08f677c7d (diff) | |
download | Viper-89fa1d955ccb4ac4133079adc9a775dfabe99942.tar.gz Viper-89fa1d955ccb4ac4133079adc9a775dfabe99942.zip |
support for multiple VDF files
-rw-r--r-- | src/extras/findgame.js | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js index 924c96f..3beca23 100644 --- a/src/extras/findgame.js +++ b/src/extras/findgame.js @@ -43,36 +43,38 @@ module.exports = async () => { if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { console.log("Found game in:", data_array[0]) return data_array[0] + "/steamapps/common/Titanfall2"; + } else { + console.log("Game not in:", data_array[0]) } } } - let folder = null; + let folders = []; switch (process.platform) { case "win32": - folder = "C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"; + folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; break case "linux": case "openbsd": case "freebsd": - let paths = [ - "/.steam/steam/steamapps/libraryfolders.vdf", - ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf" + let home = app.getPath("home"); + folders = [ + path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"), + path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"), + path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf") ] - - for (let i = 0; i < paths.length; i++) { - if (fs.existsSync(path.join(app.getPath("home"), paths[i]))) { - folder = path.join(app.getPath("home"), paths[i]); - continue - } - } break } - if (fs.existsSync(folder) && folder) { - let data = fs.readFileSync(folder) - let read_vdf = readvdf(data.toString()) - if (read_vdf ) {return read_vdf} + if (folders.length > 0) { + for (let i = 0; i < folders.length; i++) { + if (! fs.existsSync(folders[i])) {continue} + console.log("Searching VDF file at:", folders[i]) + + let data = fs.readFileSync(folders[i]) + let read_vdf = readvdf(data.toString()) + if (read_vdf) {return read_vdf} + } } if (gamepath) { |