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author | 0neGal <mail@0negal.com> | 2024-04-30 21:54:01 +0200 |
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committer | 0neGal <mail@0negal.com> | 2024-04-30 21:54:01 +0200 |
commit | 7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935 (patch) | |
tree | 29bce127b2ffd17afc607344041f7a2ea7081f4a | |
parent | 9b14fcb19784945ab0377ecaf731e53893260276 (diff) | |
download | Viper-7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935.tar.gz Viper-7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935.zip |
fixed killing EA Desktop at times failing on Linux
Pesky EA Desktop being annoying as always, leaving behind processes, to be
fair, I don't exactly think you're supposed to be killing it it like
this, but oh well, it seems to function now.
-rw-r--r-- | src/modules/is_running.js | 4 | ||||
-rw-r--r-- | src/modules/kill.js | 6 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/modules/is_running.js b/src/modules/is_running.js index 9e45574..e2a2d96 100644 --- a/src/modules/is_running.js +++ b/src/modules/is_running.js @@ -53,7 +53,9 @@ is_running.game = () => { is_running.origin = () => { return check_processes([ "Origin.exe", - "EADesktop.exe" + "EADesktop.exe", + "CrBrowserMain", + "EABackgroundSer" ]) } diff --git a/src/modules/kill.js b/src/modules/kill.js index 43eda23..5d03218 100644 --- a/src/modules/kill.js +++ b/src/modules/kill.js @@ -33,6 +33,12 @@ kill.origin = async () => { let origin = await kill("Origin.exe"); let eadesktop = await kill("EADesktop.exe"); + // these should be Linux only, and the above shouldn't succeed if + // these don't succeed, so we shouldn't have to check whether these + // actually succeeded or not + await kill("CrBrowserMain"); + await kill("EABackgroundSer"); + if (origin || eadesktop) { return true; } |