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author | 0neGal <mail@0negal.com> | 2024-04-30 21:38:21 +0200 |
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committer | 0neGal <mail@0negal.com> | 2024-04-30 21:38:21 +0200 |
commit | 02cee6f11f5ac3ff86686340f526b82fd97e6e95 (patch) | |
tree | d4b664d87bc42d7b6ef388fe95da8f8758a96f64 | |
parent | e2c6c37edaea3156cfccfe68bd82a9a4f5b31789 (diff) | |
download | Viper-02cee6f11f5ac3ff86686340f526b82fd97e6e95.tar.gz Viper-02cee6f11f5ac3ff86686340f526b82fd97e6e95.zip |
fixed #231 (hopefully)
Did an oopsie whoopsie doopsie, now its unoopsied
-rw-r--r-- | src/modules/gamepath.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js index 69cc446..5a5f922 100644 --- a/src/modules/gamepath.js +++ b/src/modules/gamepath.js @@ -153,7 +153,7 @@ gamepath.set = async (win, force_dialog) => { return gamepath.setting = false; } - await win().alert(lang("general.missing_path")); + await win.alert(lang("general.missing_path")); } // fallback to GUI/manual selection |