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author0neGal <mail@0negal.com>2022-02-09 00:01:57 +0100
committer0neGal <mail@0negal.com>2022-02-09 00:01:57 +0100
commitcf53a50c9a95256ce2c7261cbd32095ff95466c1 (patch)
tree35090d979dce58d47cddf5338c7e6b2e01223638
parent288c495b78b167ddb680448d03a66df54582416e (diff)
downloadViper-cf53a50c9a95256ce2c7261cbd32095ff95466c1.tar.gz
Viper-cf53a50c9a95256ce2c7261cbd32095ff95466c1.zip
mods installed to the wrong folder on path change
The modpath variable is now refreshed when you change the game path. Which stops the problem altogether.
-rw-r--r--src/utils.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/utils.js b/src/utils.js
index 7a1e333..49e87eb 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -123,6 +123,8 @@ async function setpath(win, forcedialog) {
saveSettings();
win.webContents.send("newpath", settings.gamepath);
ipcMain.emit("newpath", null, settings.gamepath);
+
+ modpath = path.join(settings.gamepath, "R2Northstar/mods");
}
if (! win) { // CLI