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author0neGal <mail@0negal.com>2023-01-31 00:20:21 +0100
committer0neGal <mail@0negal.com>2023-01-31 00:20:21 +0100
commitff85ee5136d535a45ce87fa1d34b18eee24f09a2 (patch)
tree24ed4e4f47ba9f4aa49cba02dbcc3f898e0c3e95 /.github/workflows/release_builds.yml
parentce3204a4dbbf7579fdc3ab066f2cba596562896a (diff)
downloadViper-ff85ee5136d535a45ce87fa1d34b18eee24f09a2.tar.gz
Viper-ff85ee5136d535a45ce87fa1d34b18eee24f09a2.zip
different colored switches
When a red switch is placed besides a red button that says "Remove", it makes it seem far more destructive to click that switch, even if it's not, and a blue color doesn't fit in very well either (perhaps we need more colors). And so because of all that the modlist switches are now orange, and we can easily add more colors. The switch colors overall are also far more vibrant now, as it looks far better that way.
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