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#ifndef PLUGIN_H
#define PLUGIN_H
#include <vector>
#include "ns_plugin.h"
#include "internal/concommandproxy.h"
#include "internal/convarproxy.h"
class rpc_server;
class Plugin {
private:
PluginInitFuncs funcs = { 0 };
PluginNorthstarData data = { 0 };
EngineData engine_data = { 0 };
SquirrelFunctions client_sqvm_funcs = { 0 };
SquirrelFunctions server_sqvm_funcs = { 0 };
CSquirrelVM client_vm = { 0 };
CSquirrelVM server_vm = { 0 };
CSquirrelVM ui_vm = { 0 }; // uses same functions as client
HMODULE engine = nullptr;
struct {
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
Cbuf_ExecuteType Cbuf_Execute;
} engine_funcs = { 0 };
rpc_server* server = nullptr;
std::vector<ConCommandProxy*> commands;
std::vector<ConVarProxy*> variables;
HMODULE GetModuleByName(const char* name);
public:
Plugin(PluginInitFuncs* funcs, PluginNorthstarData* data);
~Plugin();
void LoadEngineData(void* data);
void LoadSQVMFunctions(ScriptContext context, SquirrelFunctions* funcs);
void LoadSQVM(ScriptContext context, CSquirrelVM* sqvm);
void RemoveSQVM(ScriptContext context);
void StartServer();
void RunCommand(const char* cmd);
SQRESULT RunSquirrelCode(ScriptContext context, std::string code, SQObject* ret_val);
// Wraps around the internals we receive
ConCommandProxy* ConCommand(const char* name, FnCommandCallback_t callback, const char* helpString, int flags, void* parent = nullptr);
ConVarProxy* ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString, bool bMin = 0, float fMin = 0, bool bMax = 0, float fMax = 0, FnChangeCallback_t pCallback = nullptr);
};
#endif
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