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const std = @import("std");
const engine = @import("../engine.zig");
const Allocator = std.mem.Allocator;
pub const method = .{
.name = "execute_command",
.func = execute_command,
};
fn execute_command(allocator: Allocator, params: ?std.json.Value) !?std.json.Value {
if (params == null) {
return error.InvalidParameters;
}
const command = blk: {
const command_item = switch (params.?) {
.array => param_blk: {
const command_array = params.?.array;
if (command_array.capacity < 1) {
return error.NoCommand;
}
break :param_blk command_array.items[0];
},
.object => param_blk: {
const command_object = params.?.object;
break :param_blk command_object.get("command") orelse return error.NoCommand;
},
else => return error.NoCommand,
};
if (command_item != .string) {
return error.InvalidCommand;
}
break :blk try allocator.dupeZ(u8, command_item.string);
};
if (engine.Cbuf) |Cbuf| {
const cur_player = Cbuf.GetCurrentPlayer();
Cbuf.AddText(cur_player, command, .kCommandSrcCode);
} else {
return error.NoEngine;
}
return null;
}
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