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The mod.json
============
The mod.json is responsible for governing when, and where your mod is loaded, and follows a layout that is fairly complicated at first glance, but ultimately simple
```json
{
"Name" : "SimpleRandomiser",
"Description" : "SimpleRandomiser",
"Version": "0.1.0",
"LoadPriority": 1,
```
The script above defines the pubic and listed details of the mod
```json
"Scripts": [
{
"Path": "sh_SimpleRandomiser.gnut",
"RunOn": "MP",
"ClientCallback": {
"After": "simplerandomiser_init"
},
"ServerCallback": {
"After": "simplerandomiser_init"
}
}
],
```
The scirpt above defines both what functions to run, when to run them and WHERE to run them, in this case it runs your simplerandomiser_init, when on multiplayer and for both the server and the client
```json
"Localisation": [
"resource/simplerandomiser_localisation_%language%.txt"
]
}
```
this defines the path to the language file
name this file mod.json, and it should go in the mods root folder
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