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# Getting Started
## Basics
This guide assumes you have basic understanding with programming and know how to use developer environments. Listed below are tools useful for exporting file formats
If you'd like a more lengthy set of tutorials covering many topics. Look at:
{% content-ref url="tutorials/modding-tutorials.md" %}
[modding-tutorials.md](tutorials/modding-tutorials.md)
{% endcontent-ref %}
> TODO: Actually link tools
### Tools
* RSPNVPK
* Cra0 VPK Tool (Titanfall VPK Tool)
* Legion by DZXTPorter
## Quick start
In order to get started with making your mod, create a folder in `R2Northstar/mods`. While it isn't required, it is best practise by mod authors to follow the naming scheme "Author.ModName", such as "Northstar.Client".
After making this folder, inside it add a folder named `mod` and a file named `mod.json`.
Provided is a template `mod.json`, for a detailed list of values read [Cheatsheet](cheatsheet.md)
```json
{
"Name": "My.Mod",
"Description": "Woo yeah wooo!",
"LoadPriority": 0,
"ConVars": [],
"Scripts": [],
"Localisation": []
}
```
Inside the `mod` folder, existing files found in the engine's virtual file system will be overwritten and new files can be added. If you need to define new Squirrel files (.nut/.gnut) they _must_ be declared in the `"Scripts"` array in `mod.json`. An example for this might be:
```json
"Scripts": [
{
"Path": "path/to/my.nut",
"RunOn": "( CLIENT || SERVER ) && MP"
},
{
"Path": "path/to/my_second.nut",
"RunOn": "( CLIENT || SERVER ) && MP",
"ClientCallback": {
"Before": "ClientPreMapspawnThing",
"After": "AfterMapspawnClientThing"
},
"ServerCallback": {
"Before": "ServerPreMapspawncrap",
"After": "ServerAfterMapspawnWoo"
}
}
]
```
> TODO: Create and link Squirrel VM documentation
`"Path"` indicates where the script is, `"RunOn"` is the Squirrel VM context (see [Squirrel VM](getting-started.md)) as an expression, and `"ClientCallback"` and `"ServerCallback"` specify a function call that can be `"Before"` and/or `"After"` map-spawn.
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