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-rw-r--r-- | docs/hosting-a-server-with-northstar/basic-listen-server.md | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/docs/hosting-a-server-with-northstar/basic-listen-server.md b/docs/hosting-a-server-with-northstar/basic-listen-server.md index 3212650..b5ec712 100644 --- a/docs/hosting-a-server-with-northstar/basic-listen-server.md +++ b/docs/hosting-a-server-with-northstar/basic-listen-server.md @@ -30,3 +30,16 @@ Below are a series of variables and commands you can use for server configuratio | `sv_updaterate_mp` | The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it | `20` | | `sv_max_snapshots_multiplayer` | The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15 | `300` | | `host_skip_client_dll_crc` | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | `1` | + +## Tips and tricks: + +To change gamemode and map, run: +``` +sv_cheats 1; script GameRules_ChangeMap( "mp_forwardbase_kodai", "ctf" ); sv_cheats 0 +``` +replace `mp_forwardbase_kodai` and `ctf` with your desired map and gamemode. + + +If someone keeps messing with the settings, set `ns_private_match_only_host_can_change_settings` to `2`, so that only you can change them. + +Set `ns_private_match_countdown_length` to `1` if you don't want to wait for the countdown timer when you start a match. |