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Diffstat (limited to 'docs/hosting-a-server-with-northstar/local-only-server.md')
-rw-r--r-- | docs/hosting-a-server-with-northstar/local-only-server.md | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/docs/hosting-a-server-with-northstar/local-only-server.md b/docs/hosting-a-server-with-northstar/local-only-server.md new file mode 100644 index 0000000..74ba815 --- /dev/null +++ b/docs/hosting-a-server-with-northstar/local-only-server.md @@ -0,0 +1,16 @@ +# Hosting a Local-Only Server + +If you just want to host server (listen or dedicated) for people in your local network (as in computer network, not the in-game Networks system), you can simply not enable port-forwarding and set `ns_auth_allow_insecure` to `1` in the `autoexec_ns_server.cfg`. + +This way players can connect to your server directly by using the `connect` command with the local IP of your server, e.g. `connect 192.168.420.500` (replace with actual local IP of your server). + + +{% hint style="info" %} +Loadouts are saved by the server and connecting to a server directly using `connect` means that the loadout is not loaded from masterserver. This means your loadouts will be reset while playing on said server. + +You should see your saved loadouts again when leaving the local-only server +{% endhint %} + +{% hint style="info" %} +Even with local-only servers you still need an internet connection to authenticate your account and game ownership with masterserver. +{% endhint %} |