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-rw-r--r--docs/hosting-a-server-with-northstar/local-only-server.md16
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diff --git a/docs/SUMMARY.md b/docs/SUMMARY.md
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* [Best practices](hosting-a-server-with-northstar/dedicated-server/best-practices.md)
* [Hosting on Windows](hosting-a-server-with-northstar/dedicated-server/hosting-on-windows.md)
* [Hosting on Linux](hosting-a-server-with-northstar/dedicated-server/hosting-on-linux.md)
+* [Hosting a Local-only Server](hosting-a-server-with-northstar/local-only-server.md)
* [Server settings](hosting-a-server-with-northstar/server-settings/README.md)
* [Startup arguments](hosting-a-server-with-northstar/server-settings/startup-args.md)
* [ConVars](hosting-a-server-with-northstar/server-settings/convars.md)
diff --git a/docs/hosting-a-server-with-northstar/local-only-server.md b/docs/hosting-a-server-with-northstar/local-only-server.md
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+# Hosting a Local-Only Server
+
+If you just want to host server (listen or dedicated) for people in your local network (as in computer network, not the in-game Networks system), you can simply not enable port-forwarding and set `ns_auth_allow_insecure` to `1` in the `autoexec_ns_server.cfg`.
+
+This way players can connect to your server directly by using the `connect` command with the local IP of your server, e.g. `connect 192.168.420.500` (replace with actual local IP of your server).
+
+
+{% hint style="info" %}
+Loadouts are saved by the server and connecting to a server directly using `connect` means that the loadout is not loaded from masterserver. This means your loadouts will be reset while playing on said server.
+
+You should see your saved loadouts again when leaving the local-only server
+{% endhint %}
+
+{% hint style="info" %}
+Even with local-only servers you still need an internet connection to authenticate your account and game ownership with masterserver.
+{% endhint %}