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-rw-r--r-- | Hosting-a-Server.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Hosting-a-Server.md b/Hosting-a-Server.md index 3be231d..16b1f2a 100644 --- a/Hosting-a-Server.md +++ b/Hosting-a-Server.md @@ -29,6 +29,7 @@ Below are a series of variables and commands you can use for server configuratio | ns_player_auth_port | The port used for the server's local authentication server, this is the TCP port we forwarded earlier | 8081 | | everything_unlocked | Whether all items, weapons, etc should be unlocked on the server | 1 | | ns_should_return_to_lobby | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | 1 | +| ns_should_log_unknown_clientcommands | Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves | 1 | | net_chan_limit_mode | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | 1 | | net_chan_limit_msec_per_sec | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode | 30 | | base_tickinterval_mp | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | 0.016666667 | |