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author | Cyn <70904206+CooldudePUGS@users.noreply.github.com> | 2023-06-19 11:59:06 -0500 |
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committer | GitHub <noreply@github.com> | 2023-06-19 18:59:06 +0200 |
commit | 792a8b5b736b25b967f145cc355600b7f706d39c (patch) | |
tree | ece34e9a7e54c4375022bf13632d0c2c99543b28 /docs/steamdeck-and-linux | |
parent | 2261d90852f3256967b55be83c15cfd45e2cc260 (diff) | |
download | NorthstarWiki-792a8b5b736b25b967f145cc355600b7f706d39c.tar.gz NorthstarWiki-792a8b5b736b25b967f145cc355600b7f706d39c.zip |
Fix broken link in Linux troubleshooting (#192)
Diffstat (limited to 'docs/steamdeck-and-linux')
-rw-r--r-- | docs/steamdeck-and-linux/linux-troubleshooting.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/steamdeck-and-linux/linux-troubleshooting.md b/docs/steamdeck-and-linux/linux-troubleshooting.md index 29d2c4e..2608425 100644 --- a/docs/steamdeck-and-linux/linux-troubleshooting.md +++ b/docs/steamdeck-and-linux/linux-troubleshooting.md @@ -99,7 +99,7 @@ For more info and proposed fixes, refer to [this issue thread on Github](https:/ You may feel that the game stutters frequently during the first hour of play. This is normal, it's just DXVK having to compile shaders at draw time due not having a ready state cache. The more you play, the less stuttering there will be in the future. -However if you don't want to wait you can try precompiled DXVK [_state cache_](https://github.com/doitsujin/dxvk#state-cache): [**Titanfall2.dxvk-cache**](https://github.com/begin-theadventure/dxvk-caches/blob/main/dxvk-caches/Titanfall/Titanfall%202/Titanfall2.dxvk-cache.md) +However if you don't want to wait you can try precompiled DXVK [_state cache_](https://github.com/doitsujin/dxvk#state-cache): [**Titanfall2.dxvk-cache**](https://github.com/begin-theadventure/dxvk-caches/blob/v10/dxvk-caches/Titanfall/Titanfall%202/Titanfall2.dxvk-cache.md) Proton: extract and put it in `/path/to/steamapps/shadercache/1237970/DXVK_state_cache` default is `~/.local/share/..` or next to .exe if shader pre-caching is turned off. |