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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-01-08 19:59:01 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-01-08 19:59:01 +0100 |
commit | 5407294170b7b73f94972f5feda2fc04fb37d2c6 (patch) | |
tree | 8b263f490a8ef2e458ae99e510c14612a2ad527a /docs/hosting-a-server-with-northstar | |
parent | fd5de6f6afaabc1efb319a2ba5b8fa8269901e8f (diff) | |
download | NorthstarWiki-5407294170b7b73f94972f5feda2fc04fb37d2c6.tar.gz NorthstarWiki-5407294170b7b73f94972f5feda2fc04fb37d2c6.zip |
Update links to work in gitbook
Diffstat (limited to 'docs/hosting-a-server-with-northstar')
-rw-r--r-- | docs/hosting-a-server-with-northstar/dedicated-server/README.md | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/docs/hosting-a-server-with-northstar/dedicated-server/README.md b/docs/hosting-a-server-with-northstar/dedicated-server/README.md index 439c05e..dc1ccf1 100644 --- a/docs/hosting-a-server-with-northstar/dedicated-server/README.md +++ b/docs/hosting-a-server-with-northstar/dedicated-server/README.md @@ -10,9 +10,9 @@ When using a dedicated server, arguments are read from `ns_startup_args_dedi.txt * `ns_startup_args_dedi.txt`\ contains the [startup arguments](#startup-arguments) * `R2Northstar\mods\Northstar.CustomServers\mod.json`\ - contains [ConVars](#Convars) default values + contains [ConVars](#convars) default values * `R2Northstar\mods\Northstar.CustomServers\mod\cfg\autoexec_ns_server.cfg`\ - contains [ConVars](#Convars) and overrides `R2Northstar\mods\Northstar.CustomServers\mod.json` + contains [ConVars](#convars) and overrides `R2Northstar\mods\Northstar.CustomServers\mod.json` ## Dedicated Server Caveats @@ -27,14 +27,14 @@ Startup arguments can be added in the `ns_startup_args_dedi.txt` file. | Arguments | Accepted Values | Description | |---------------------------------------------------------------|---------------------------------------------|----------------------------------------------------| | `+setplaylist` | `private_match` | Currently needed to make servers work | -|<a name="Startup_args-plstovrd">`+setplaylistvaroverrides`</a> | see [PlaylistOverrides](#PlaylistOverrides) | Edits the behaviour of the server | +|<a name="Startup_args-plstovrd">`+setplaylistvaroverrides`</a> | see [PlaylistOverrides](#playlist-overrides) | Edits the behaviour of the server | | `-port` | int beteween `1-65535` | Determines which UDP port the server will listen to| -| <a name="Startup_args-mpgamemode">`+mpgamemode`</a> | see [Gamemodes](#Gamemodes) | Forces the gamemode of the server | +| <a name="Startup_args-mpgamemode">`+mpgamemode`</a> | see [Gamemodes](#gamemodes) | Forces the gamemode of the server | | Flags | Description | |---------------------------------------------------------------|-----------------------------------------------------------------------------| -| <a name="Startup_flags-maxplrplst">`-maxplayersplaylist`</a> | Allows [PlaylistOverrides](#PlaylistOverrides) to override max player count | +| <a name="Startup_flags-maxplrplst">`-maxplayersplaylist`</a> | Allows [PlaylistOverrides](#playlist-overrides) to override max player count | ## <a name="PlaylistOverrides">Playlist overrides</a> Playlist overrides determines the behaviour of the server. PlaylistOverrides can be added using the `+setplaylistvaroverrides` argument in the `ns_startup_args_dedi.txt` file. @@ -102,10 +102,10 @@ They allow the server admin to set server's properties like the name, TCP port, | <a name="Convars-returntolobby">`ns_should_return_to_lobby`</a> | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | `1` | `0-1` | | `ns_private_match_only_host_can_change_settings` | If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing | `0` | `0-2` | | `ns_private_match_countdown_length` | Length is seconds before the match is started after the start button in the lobby | `15` | `int` | -| <a name="Convars-lastmode">`ns_private_match_last_mode`</a> | Forces the lobby to a specifig Gamemode | `tdm` | Any [Gamemode](#Gamemodes) | -| <a name="Convars-lastmap">`ns_private_match_last_map`</a> | Forces the lobby to a specifig map | `mp_forwardbase_kodai` | Any [Map](#Maps) | -| `ns_disallowed_weapons` | Blacklists weapons | | List of [Weapons](#Weapons) separated by a comma | -| `ns_disallowed_weapon_primary_replacement` | Replaces blacklisted weapons by one weapon | | a [Weapon](#Weapons) | +| <a name="Convars-lastmode">`ns_private_match_last_mode`</a> | Forces the lobby to a specifig Gamemode | `tdm` | Any [Gamemode](#gamemodes) | +| <a name="Convars-lastmap">`ns_private_match_last_map`</a> | Forces the lobby to a specifig map | `mp_forwardbase_kodai` | Any [Map](#maps) | +| `ns_disallowed_weapons` | Blacklists weapons | | List of [Weapons](#weapons) separated by a comma | +| `ns_disallowed_weapon_primary_replacement` | Replaces blacklisted weapons by one weapon | | a [Weapon](#weapons) | | `ns_should_log_unknown_clientcommands` | Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves | `1` | `0-1` | | `net_chan_limit_mode` | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | `2` | `0-2` | | `net_chan_limit_msec_per_sec` | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode | `30` | `int` | |