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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2024-01-08 17:17:22 +0100
committerGitHub <noreply@github.com>2024-01-08 17:17:22 +0100
commit38dbeeaaa3add0a567bac6014172bf2632895ba8 (patch)
tree6cf63c01bec7790ca515a53d58e2e14ff2c13018 /docs/development
parent441c3f33d08136c92fcdebfa595df0895b0bdb39 (diff)
downloadNorthstarWiki-38dbeeaaa3add0a567bac6014172bf2632895ba8.tar.gz
NorthstarWiki-38dbeeaaa3add0a567bac6014172bf2632895ba8.zip
Mention how and why to commit files as `Respawn` (#272)
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+++ b/docs/development/repositories/northstarmods.md
@@ -5,3 +5,12 @@ description: Core squirrel mods
# NorthstarMods
TODO
+
+When adding new Sqirrel script source files that are from the base game, make sure to commit the unmodified file first.
+In particular, on `main` they should committed as `Respawn` with the email address `respawn@northstar.tf`.
+
+```sh
+git -c user.name="Respawn" -c user.email="<respawn@northstar.tf>" commit -m "Add SQUIRREL_FILE.nut from VPK_NAME"
+```
+
+This process is done to later leverage the power of `git blame` to see who authored a particular code line which assists with better understanding changes in the codebase.