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author | Isaac <61301629+IsaacShoebottom@users.noreply.github.com> | 2023-02-12 06:28:40 -0400 |
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committer | GitHub <noreply@github.com> | 2023-02-12 11:28:40 +0100 |
commit | 34eb441d923f0a2c621cd316de80a3e845879617 (patch) | |
tree | 8f5f5f337c3c61d282f950ee94119c02d5830101 | |
parent | 35978cf7b3ec1d8b4bd0136202a1859d83da5f6b (diff) | |
download | NorthstarWiki-34eb441d923f0a2c621cd316de80a3e845879617.tar.gz NorthstarWiki-34eb441d923f0a2c621cd316de80a3e845879617.zip |
Add missing convars to list of convars in both the listen and dedicated server setup pages (#125)
* Add private match settings to command table in basic listen server
This change is to have a more complete list of setting you might want to change when setting up a basic listen server.
The table had to be readjusted to allow for the length of a command, which is why all of the entries show as modified
* Add a command missing from the dedicated server convar list
This convar was documented in the basic listen server setup, but was missing from the dedicated server convar list.
-rw-r--r-- | docs/hosting-a-server-with-northstar/basic-listen-server.md | 41 | ||||
-rw-r--r-- | docs/hosting-a-server-with-northstar/dedicated-server/README.md | 1 |
2 files changed, 23 insertions, 19 deletions
diff --git a/docs/hosting-a-server-with-northstar/basic-listen-server.md b/docs/hosting-a-server-with-northstar/basic-listen-server.md index 0186dbb..692094b 100644 --- a/docs/hosting-a-server-with-northstar/basic-listen-server.md +++ b/docs/hosting-a-server-with-northstar/basic-listen-server.md @@ -17,25 +17,28 @@ The only difference between a listen and dedicated server is that a listen can o Below are a series of variables and commands you can use for server configuration: -| Name | Description | Default Value | -| -------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------ | -| `ns_server_name` | Your server's name on the server browser | `"Unnamed Northstar Server"` | -| `ns_server_desc` | Your server's description on the server browser | `"Default server description"` | -| `ns_server_password` | The password required to join your server, can be bypassed if clients directly connect and you are using insecure auth | `""` | -| `ns_report_server_to_masterserver` | Whether your server should report itself to the masterserver, for use in auth and the serverbrowser | `1` | -| `ns_report_sp_server_to_masterserver` | Whether your server should report itself to the masterserver if started on a singleplayer map, for use in auth and the serverbrowser | `0` | -| `ns_auth_allow_insecure` | Allows clients to join your server without authenticating with the masterserver, currently required to allow clients to connect directly to your IP, rather than through the server browser | `0` | -| `ns_erase_auth_info` | Whether your server should erase authentication information after it is used, this is useful for development but should normally be kept at 1 | `1` | -| `ns_player_auth_port` | The port used for the server's local authentication server, this is the TCP port we forwarded earlier | `8081` | -| `everything_unlocked` | Whether all items, weapons, etc should be unlocked on the server | `1` | -| `ns_should_return_to_lobby` | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | `1` | -| `ns_should_log_unknown_clientcommands` | Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves | `1` | -| `net_chan_limit_mode` | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | `2` | -| `net_chan_limit_msec_per_sec` | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net\_chan\_limit\_mode | `30` | -| `base_tickinterval_mp` | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | `0.016666667` | -| `sv_updaterate_mp` | The maximum number of times per second your server will send information to connected players, if a player's cl\_updaterate\_mp value is lower than this, their rate will be limited to it | `20` | -| `sv_max_snapshots_multiplayer` | The number of snapshots stored locally for use in replays, this should be set to sv\_updaterate\_mp \* 15 | `300` | -| `host_skip_client_dll_crc` | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | `1` | +| Name | Description | Default Value | +| ------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------ | +| `ns_server_name` | Your server's name on the server browser | `"Unnamed Northstar Server"` | +| `ns_server_desc` | Your server's description on the server browser | `"Default server description"` | +| `ns_server_password` | The password required to join your server, can be bypassed if clients directly connect and you are using insecure auth | `""` | +| `ns_report_server_to_masterserver` | Whether your server should report itself to the masterserver, for use in auth and the serverbrowser | `1` | +| `ns_report_sp_server_to_masterserver` | Whether your server should report itself to the masterserver if started on a singleplayer map, for use in auth and the serverbrowser | `0` | +| `ns_auth_allow_insecure` | Allows clients to join your server without authenticating with the masterserver, currently required to allow clients to connect directly to your IP, rather than through the server browser | `0` | +| `ns_erase_auth_info` | Whether your server should erase authentication information after it is used, this is useful for development but should normally be kept at 1 | `1` | +| `ns_player_auth_port` | The port used for the server's local authentication server, this is the TCP port we forwarded earlier | `8081` | +| `everything_unlocked` | Whether all items, weapons, etc should be unlocked on the server | `1` | +| `ns_should_return_to_lobby` | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | `1` | +| `ns_private_match_only_host_can_change_settings` | If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing | `0` | +| `ns_private_match_countdown_length` | Length is seconds before the match is started after the start button in the lobby | `0` | +| `ns_private_match_only_host_can_start` | If 1 only the host can press the *start match* button, if 0 anyone can press the *start match* button | `0` | +| `ns_should_log_unknown_clientcommands` | Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves | `1` | +| `net_chan_limit_mode` | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | `2` | +| `net_chan_limit_msec_per_sec` | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net\_chan\_limit\_mode | `30` | +| `base_tickinterval_mp` | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | `0.016666667` | +| `sv_updaterate_mp` | The maximum number of times per second your server will send information to connected players, if a player's cl\_updaterate\_mp value is lower than this, their rate will be limited to it | `20` | +| `sv_max_snapshots_multiplayer` | The number of snapshots stored locally for use in replays, this should be set to sv\_updaterate\_mp \* 15 | `300` | +| `host_skip_client_dll_crc` | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | `1` | ## Tips and tricks: diff --git a/docs/hosting-a-server-with-northstar/dedicated-server/README.md b/docs/hosting-a-server-with-northstar/dedicated-server/README.md index 7133274..d0eb059 100644 --- a/docs/hosting-a-server-with-northstar/dedicated-server/README.md +++ b/docs/hosting-a-server-with-northstar/dedicated-server/README.md @@ -127,6 +127,7 @@ They allow the server admin to set server's properties like the name, TCP port, | `ns_should_return_to_lobby` | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | `1` | `0-1` | | `ns_private_match_only_host_can_change_settings` | If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing | `0` | `0-2` | | `ns_private_match_countdown_length` | Length is seconds before the match is started after the start button in the lobby | `15` | `int` | +| `ns_private_match_only_host_can_start` | If 1 only the host can press the *start match* button, if 0 anyone can press the *start match* button | `0` | `0-1` | | `ns_private_match_last_mode` | Forces the lobby to a specific Gamemode | `tdm` | Any [Gamemode](./#gamemodes) | | `ns_private_match_last_map` | Forces the lobby to a specific map | `mp_forwardbase_kodai` | Any [Map](./#maps) | | `ns_disallowed_weapons` | Blacklists weapons | | List of [Weapons](./#weapons) separated by a comma | |