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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-23 21:25:01 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-23 21:25:01 +0000 |
commit | 81a0329bed9e053a4845cf0b9f9c02dbd2cac4e3 (patch) | |
tree | 040dab71b8ba48bf1b46fe5b6181603cfe0180b4 | |
parent | bf5014b98f713679393ec7efb24e2cc60e683951 (diff) | |
download | NorthstarWiki-81a0329bed9e053a4845cf0b9f9c02dbd2cac4e3.tar.gz NorthstarWiki-81a0329bed9e053a4845cf0b9f9c02dbd2cac4e3.zip |
Updated Hosting a Server (markdown)
-rw-r--r-- | Hosting-a-Server.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Hosting-a-Server.md b/Hosting-a-Server.md index 22d30da..392153f 100644 --- a/Hosting-a-Server.md +++ b/Hosting-a-Server.md @@ -31,7 +31,7 @@ Below are a series of variables and commands you can use for server configuratio | everything_unlocked | Whether all items, weapons, etc should be unlocked on the server | 1 | | ns_should_return_to_lobby | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | 1 | | ns_should_log_unknown_clientcommands | Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves | 1 | -| net_chan_limit_mode | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | 1 | +| net_chan_limit_mode | If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console | 2 | | net_chan_limit_msec_per_sec | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode | 30 | | base_tickinterval_mp | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | 0.016666667 | | sv_updaterate_mp | The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it | 20 | |